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Spirit Fox Clan( Gay Ninja RP ) |
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October 30th, 12, 02:39 AM
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#1
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Spirit Fox Clan( Gay Ninja RP )
~Welcome to the Spirit Fox Clan!~
☯ The Setting ☯
The setting for this role-play is feudal era Japan with the touch of fantasy. Creatures like oni and other fantasy creatures (also known as demons) may be seen and even the idea of 'spirits', and spells/magic may be allowed. Rural forests small towns far apart and vast fields and un-claimed land is the general geography of the area.
This role-play will revolve around the daily lives of the Shinzui Kitsune Clan.
By taking the idea of these legendary tales of the Kitsune, the Shinzui Kitsune Clan has developed it's veil of secrecy, and has allowed more rumors and stories to grow about these folk tales of the Kitsune. By wearing specific garb and ninja masks to veil away their identity whilst on missions has allowed those of superstitious belief who have rarely caught sight of a clan member to spread more tales of what they believed they saw in the flicker of the night.
The home is considered a compound, or a large set of connecting buildings. The Fox Clan's compound is located in a secluded section of the woods built atop a pleatue and nestled with in the side of a mountain. It stands behind a large rock walls behind a substantially large stone labyrinth. It often times appearing to be a temple of some sort to any travelers, stationed near the rocky cliffs and a few water falls in the bosom of mother nature and her bounties only several miles out from a moderate port town for transporting goods.
Main areas will include the bedding halls, the training halls, the kitchens, the shooting range, the barn, the upper and under levels of the main compound, and the storage building.
This role play is open for anyone to apply. We are looking for serious players.
Our clan home is located with in the Mountain's plateau. The port tow is just off to the right of the map.
Any un-marked ground is unknown Territory.
There is a port town off to the right of the mountains. There is also a labyrinth that leads up to the front gates of the ninja compound. The front of the labyrinth can be described as...
A large set of statues standing before an impressive stone maze. The entrance was in the form of a grave yard. Upon the large stone out front which appeared to be a grave marker. Zetsumie took a breath and read the words aloud as he moved taking up the reigns with in his right hand. "The young fox cried, looking to the sky, up on kurai mountain. If you dare to step inside, your entrance will be denied. It's here where the Fox bestows his wrath, on a dark and lonely path, on a dark and lonely night, a thousand spirits circling a burning light, a flower's in the hand that holds the chopsticks, beware there may be a few nasty tricks. I am but a messenger who brings this tragic tale, heed my words you who may try to steal my treasure, for I'll haunt you forever and ever. . . "
Types of charters and the social hierarchy.
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October 30th, 12, 02:39 AM
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#2
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Pups and Todds/vixen are the youngest of the group.
Pups are the youngest trainees considered to be the babies just starting out. Pups are generally brought in to the clan from being bartered out from slave traders in town, poor families, rarely spoils of war, and through diplomatic agreements at times. It's common to find that most generally don't have blood relatives that they know of, having been detached from their roots.
Toods/vixen are the older ones usually in their teens who may be looking forward to starting on their first few missions. Still green but have more combat knowledge under their belt.
Pups todds and vixen are taken in by den-mothers, pack-leaders and rarely alphas. Care takers who be come like parental masters and strive to teach them their new way of life.
This clan works through a hierarchy. The top most is composed of Seniors/Aphas making up the council. Generally the wisest and most experienced and seasoned of the clan. Under them comes the teachers, adults, and medical. And after the todds/vixen or the older teens, and finally the pups, or the younger children. With age comes privileges and responsibility. Girls and boys are kept in separate sleeping arrangements.
Traditions Ceremonies and Clan Rules
Kohai are governed by rules which are strict, but fair.
A child or adolescent will remain a kohai until they have proven themselves on a mission. Once a kohai turns fourteen, they will be eligible for said mission. There will be a ceremony to commemorate them for missions in which they must undergo what is called The Night of Foxes.
The Night of Foxes is where a kohai walks through the garden and building after 48 hours of sleep deprivation and is randomly assaulted by seniors who hide in the shadows. If they can defeat four of the five seniors, they will be eligible for missions.
However, that does not make THEM a senior. That is something else entirely.
Also, kohai must be approved by their caretaker to partake in the The Night of Foxes.
As a sempai, you have more privileges. You will be considered an adult in the eyes of the clan, and be taken on more missions, and be allowed to eat with the adults instead of just your sensei, and if you are exceptional (think of Zenko), you may be given your own team of kohai to train. However, you are still expected to be loyal to those ahead of you, such as a sempai who was promoted before you, or your sensei. A sempai cannot punish you, but your sensei CAN, as you are still his/her responsibility.
Kohai will be expected to under go sessions covering the ninja juhakkei during the day light hours.
If Kohai they have difficulty learning, they will be given assistance in their gray areas. However, any sign of intentionally avoiding training or skipping out on classes will be punished. Good training and hard work will be rewarded with time off later in the day for playing with other kohai, walking in the gardens and yards, or doing what suits their fancy (it must be within reason).
Older kohai will be granted certain privileges, such as being able to learn higher techniques, being able to stay up later, being allowed to accompany seniors into town visits, and dining with adults. However, they will also be expected to care for and mentor the younger ones, and if they abuse their privileges or the younger kohai's trust, then their privileges will be revoked. If a kohai sees another kohai (or anybody) mistreating another, they are obligated to report it. If they solve it with their fists, both parties will be punished.
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October 30th, 12, 02:40 AM
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#3
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Clan's Creed
1) Obey all clan rules
2) Act for the clan, not yourself.
3) Respect all those above you. Respect all elders, no matter if it’s six months, six years, or six days.
4) You must be of proper age to drink. No children.
5) To become head of the clan you must either win a duel with the current leader or be appointed by the current leader. If the head of the clan dies before passing on his role the council will take the role into consideration and appoint a new leader.
6) Proper dress is required for formal events. No cleavage, flashing, or mooning. Clothing must come down to knees.
7) Courtships must be approved by your master.
8) You must ask for permission.
9) No copulation before marriage.
10) If you come across a situation
Clan Rules
1. Never betray the clan. Truth and honor are the core of the ninja. You must be entirely lay to your clan.
2. Accomplish the mission; failure is not an option.
The way of life is all about making the mission successful at virtually any cost.
3. Put the clan and the mission before himself.
When working in a team environment, focus on the mission over your personal needs.
4. Escape if captured (no excuses).
[Stealth. Speed. Nimble action. They’re all actions of the ninja. If you get stuck in you mission or captured by adversity, reject, re-focus, and re-purpose! A ninja held prisoner is soon a dead ninja!
5. Kill only when necessary for survival.
[If threatened by conflict, competition or failure the ninja will always strive to redirect the end to his favor through any means necessary. And only as a last resort, he go for the death blow.
6. Avoid striking a member of the same ry (school).
Rules and expected conduct for the players
1) No godmod powers. Please keep it in the realm of believability. For those who don’t know, Godmodding is when a character makes it so s/he is unbeatable. This is frowned upon by both the admins and other members of the RP for it is extremely annoying and destroys the illusion of this world for those that get into it. Repeated occurrences of this will result in banning.
2) Do not make characters if your only intention is to kill them almost immediately. It’s unreasonable and unnecessary.
3) No flaming. Short and simple. Though this statement is over used, treat others as you would like to be treated. We’re all friends here and no one deserves to be treated with disrespect. If a problem does arise with a member, please contact an admin and we will resolve it to the best of our abilities. No need to get involved an argument that can cause you to be banned along with the other person.
4) Do not disclose personal information.
5) Do not ask for personal information.
6) No character abuse. This means taking someone else’s character and altering it slightly to make it your own or adding too many things to your character to make them too far-fetched.
7) Rules may be added or altered at any time by an admin.
8) Admins will always have the final say in the end. No “ifs”, “ands”, or “buts” about it.
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October 30th, 12, 02:41 AM
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#4
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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General in-play Terminology-
Rank and age are generally closely related but not always.
Anything not human or normal animals will be referred to as Yokai, Demons, a type of Yokai, or spiritual entity.
Shinobi- Stealing (into), spy, sneak thief.
Ninja-literal meaning: "stealth person") is a warrior and assassin, trained in the Japanese art of Ninjutsu (roughly art of stealth). Ninja, like Bushido and Samurai, followed their own special code of honor called Ninpo and contrary to popular belief the Ninja's specialty was not assassination but rather espionage
Kunoichi- Female ninja or practitioner of ninjutsu (ninpo).
Sensei- Teacher
Seinor- Seasoned warriors
Kohai- Begging student
Senpai- intermediate student
Senpai/Kohai side note- Senpai and kōhai are an essential element of Japanese seniority-based status relationships, similar to the way that family and other relationships are decided based on age, with even twins being divided into elder and younger sibling. Senpai is roughly equivalent to the western concept of mentor, while kōhai is roughly equivalent to protégé, though they do not imply as strong a relationship as these words mean in the West. More simply, these may be translated as senior and junior, or as an elder compared with someone younger in the family/company/organization—the terms are used more widely than a true mentor/protege in the West. There is usually no average separation in age between a senpai and his or her kōhai. A junior student will often refer to senior students as "senpai", and alumni will often refer to alumni from earlier classes as "senpai". This holds true particularly if events bring them together later on, such as joining the same company, serving on a board together, or simply being in a club or parent's organization at the same time. On rare occasions, a younger person may also be considered the senpai of an elder person if circumstances dictate—such as if the elder entered an organization or company at a later time than the younger did.
Jonin- 'High Man', 'Elite Ninja' or investiture; Jonin are generally highly-experienced shinobi with great individual skill who serve as military captains. Jonin act by establishing in office or to approve and sanction formally. Give orders to the chunin.
Chunin- 'Middle Man' ; Journeyman Ninja who are qualified to guide other ninja and lead missions. Chūnin have reached a level of maturity and ability that primarily consists of leadership skills and tactical prowess.
Genin - Ordinary ninja.
Compound- Where every one lives; the collection of buildings with in the clan's territory where every one is housed.
Dojo, or The Floor/Matt- Training hall area.
Litter- Group of mainly young Kohai and some times even Sempai who are not claimed by a specific Teacher or adult.
Pup, Cub, Kit- The younger of the kids.
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October 30th, 12, 02:41 AM
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#5
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Todd (M) / Vixen(F)- Older kids not yet adults.
Den-mother (F) / Pack-leader(M)- Adults
Alpha- Older folks.
Kabuki- is classical Japanese dance-drama. Kabuki theatre is known for the stylization of its drama and for the elaborate make-up worn by some of its performers. The individual kanji characters, from left to right, mean sing, dance, and skill. Kabuki is therefore sometimes translated as "the art of singing and dancing."
~Common honorifics~
San - is the most commonplace honorific, and is a title of respect typically used between equals of any age.
Chan- is a diminutive suffix; it expresses that the speaker finds a person endearing. Thus, using chan with a superior's name would be condescending and rude. In general, chan is used for babies, young children, grandparents and teenage girls. It may also be used towards cute animals, lovers, close friends, or any youthful woman. It can be used for males in some circumstances, but in general this use is rather condescending or intimate.
Kun- is used by persons of senior status in addressing or referring to those of junior status, or by anyone when addressing or referring to male children or male teenagers. It can also be used by females when addressing a male that they are emotionally attached to or have known for a long period of time. Although kun is generally used for boys, that is not a hard rule. For example, kun can be used to name a close personal friend or family member of either gender. Also, in business settings, young female employees may also be addressed as kun by older males of senior status. It can also be used by male teachers addressing their female students.
Sama- more respectful version of san. It is used mainly to refer to people much higher in rank than oneself, toward one's customers, and sometimes toward people one greatly admires. When used to refer to oneself, sama expresses extreme arrogance (or self-effacing irony), as with ore-sama ("my esteemed self").
Kōhai -is a junior, the reverse of senpai, but it is not normally used as an honorific.
Senpai -is used to address or refer to one's senior colleagues
Gakusei- means student and is not normally used as an honorific.
Shi-
is used in formal writing, and sometimes in very formal speech, for referring to a person who is unfamiliar to the speaker.
Dono/tono-Tono, pronounced dono when attached to a name, roughly means "lord" or "master". It does not equate noble status; rather it is a term akin to "milord" or French "monseigneur," and lies in between san and sama in level of respect. This title is not commonly used in daily conversation, but it is still used in some types of written business correspondence, as well as on certificates and awards, and in written correspondence in tea ceremonies. It is/was also used to indicate that the person referred to has the same (high) rank as the referrer, yet commands respect from the speaker.
~Ranks~
Kyoshi -refers to an advanced teacher.
Hanshi-refers to a senior expert considered a "teacher of teachers". This title is used by many different arts for the top few instructors of that style, and is sometimes translated "Grand Master".
Meijin- awarded by a special board of examiners.
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October 30th, 12, 02:42 AM
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#6
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Shihan- merely means chief instructor.
Types of charters and the social hierarchy.
Pups and Todds/vixen are the youngest of the group.
Pups are the youngest trainees considered to be the babies just starting out. Pups are generally brought in to the clan from being bartered out from slave traders in town, poor families, rarely spoils of war, and through diplomatic agreements at times. It's common to find that most generally don't have blood relatives that they know of, having been detached from their roots.
Toods/vixen are the older ones usually in their teens who may be looking forward to starting on their first few missions. Still green but have more combat knowledge under their belt.
Pups todds and vixen are taken in by den-mothers, pack-leaders and rarely alphas. Care takers who be come like parental masters and strive to teach them their new way of life.
This clan works through a hierarchy. The top most is composed of Seniors/Aphas making up the council. Generally the wisest and most experienced and seasoned of the clan. Under them comes the teachers, adults, and medical. And after the todds/vixen or the older teens, and finally the pups, or the younger children. With age comes privileges and responsibility. Girls and boys are kept in separate sleeping arrangements.
The Shunsui clan started out when a samurai named Toshi Himura, a retainer to the esteemed Yoshimitsu clan, fell into disgrace. Under the samurai code, he was to commit seppuku, but Himura possessed a higher sense of self-preservation than many samurai of his time. Rather than do the ‘honorable’ thing and end his life, he fled the clan’s grounds and went into hiding, living his life disguised as a peasant. This was not very easy, as the poor man’s life was fraught with constant hardship, having to steal for food, beg for clothes, and being assaulted by petty criminals. Although skilled enough to defend himself without a sword, he had to be careful. The Yoshimitsu clan was on the hunt for him, as they would not tolerate having a disgrace on their name. Exposing the clan’s fighting style in any way would be a dead giveaway.
Things finally came to a head after one and a half years when Himura was set upon by archers working for the Yoshimitsu clan. Although the clan believed him to be dead, he was able to survive and ended up floating down a river. He was rescued by a middle class family in a small farming village who cared for him in his wounded state, and although he was grateful to them, he was at a loss for what to do with his life. He would get an answer.
One night during a particularly bad series of cramps, Himura had a vision. In his vision, he had a revelation in which a kitsune spirit with nine tails came to him and told him that his old life was over, that he must start a new life, and not only that, but start his own clan. His days of being a samurai were over. If he were to live in the shadows, then he was to use them to his advantage. The kitsune in his vision demonstrated this by leaping into a pool of murky darkness and pouncing on him from behind. As the vision faded, Himura realized what he had to do.
Once he had recovered, Himura began travelling Japan, seeking out peasants in need of work or disgraced samurai who would not submit to ritual seppuku and told them that there was a way that they could live as freelance men. Together, they would continue to earn profit and carry out the work of others, but they would not be bound by strict codes. Instead, they would follow their own paths. Thus, the seeds of the Shinsui clan, named in honor of the kitsune that visited Himura in his dream, were sewn, and as the years passed, they became the assassins they are now…
An aura of overwhelming power, intelligence, stealth and magic that no other warring agent can touch.
The setting for 'Zetsukuro' (BlackDeath) is feudal era Japan with the touch of fantasy. Creatures like oni and other fantasy 'demons' may be seen along side 'spirits', Magic and spell are allowed. Rural forests,
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October 30th, 12, 02:43 AM
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#7
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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small towns far apart and vast fields and un-clammed land is the general geography of the area. Rivers and mountainous regions litter the land.
This role-play will revolve around the daily lives of the Shinzui Kitsune Clan. (Spirit Fox Clan)
The word kitsune is often translated as fox spirit. However, this does not mean that kitsune are ghost, nor that they are fundamentally different from regular foxes. Because the word spirit is used to reflect a state of knowledge or enlightenment, all long-lived foxes gain supernatural abilities.
By taking the idea of these noble and some times feared tales of the Kitsune, the Shinzui Kitsune Clan has developed it's veil of secrecy, and has allowed more rumors and stories to grow about these folk tales of the Kitsune. By wearing specific garb and ninja masks to veil away their identity whilst on missions has allowed those of superstitious belief who have rarely caught sight of a clan member to spread more tales of what they believed they saw in the flicker of the night. The clan them selves helped these rumor grow and flourish for the prospect of raising superstition among the people of Japan.
Shinobi no Sato, literally "village of shinobi,"
Their home is considered a compound of a large set of connecting buildings off in a secluded section of the woods built behind a large rock wall appearing to be a temple of some sort to any travelers, stationed near the rocky cliffs and a few water falls in the bosom of mother nature and her bounties only several miles out from a moderate port town for transporting goods.
Second Floor:
Restricted book room: Adults only for obvious reasons. Children, you can enjoy this room when you understand why the adults are so happy when they leave. Just kidding! It’s for keeping important documents and books based on clan history. For obvious reasons, it’s good to keep it limited on who enters.
Sewing room: Clothes are made here so don’t harass anyone holding a needle! (Take it as you will).
Meeting room: Place for the seniors to speak with the adults. A place for business. Under no circumstances will a child be allowed in here. Unless that child is actually a midget, then I’m sorry.
Offices: Where the elders will do important tasks. Others may be invited into the offices if needed but none are allowed in without official business.
Entrance to the Cellar is located here.
Floor One:
Dining hall: This is where large clan gatherings, celebrations, or ceremonies will be carried out if not here then it will be outside. You will also eat here. Or maybe in a closet if you’re in trouble. Maybe under your bed, but mostly here. This is supposed to be a social area. Sort of.
Bed Chambers: Well you sleep here… You also dream here and experience nightmares here. You’re stuff can be under your bed if you’d like although I don’t know why you’d do that when there is a perfectly fine chest at the end of your bed. Well unless you got the explosive chest then… Well it’ll be okay. Just focus on sleeping here.
Kitchen: I don’t see the need for explaining what this is but I’ll say it anyway. Food is made here. Yum-yum food. No bodies, please. Leave the bodies out. Unless you’re into that, then just… Just leave.
Dojos: Training hall. Where we get to beat your sorry @$$ around the mat because you can’t cry to mama. Because momma is DEAD! D-E-D! DEAD!
Theater Room: It’s supposed to be the entertainment room. With acting, maybe some dancing and special events such as a very important person nobody likes that wants to make everyone’s ears bleed by singing. So this entertainment. Right… Move along.
Wash Room: This is where clothing is either burned [Yay!] or cleaned [EW]. This is also where you get cleaned off enough to enter the bath house if you are covered in grime, which will probably be more than likely. Smelly piggy’s.
Tea Room: This is where tea ceremonies are held or for conversation to be held. Children are not allowed in the tea room unless they are accompanied by an adult. Don’t need tea being spilled now do we?
Weapons cache: As the name states, your weapons will be found along with weapons belonging to the others. Take your own unless being attacked by a rabid chinchilla, then that’s okay.
Closet hall: A hall closet. It keeps stuff in it. Clothing. Shoes. Things like bodies. Just don’t make it obvious you’re hiding one here.
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October 30th, 12, 02:45 AM
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#8
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Meditation room: You should sit down and think about what you did. You know what I’m talking about. You know it… Think. THINK! Meditate. Aim to reach a higher level of understand of what life is to you (42). What the meaning of life is (42). Things like that.
Book room: Well, there are a lot of books here. Scrolls… Books… Paper… Ink… Things you can read. No fire anything allowed, please.
Play Room: A room where young, children can be taken to so they can experience… Playtime. What the hell am I supposed to say for this? This is needless! I mean… Pie.
Underground:
Purgatory: Where newcomers are taken to be judged. So feel like a tiny insect as old people stare at you and test you.
Punishment room: This is my second favorite room. As the name says, you will be punished here. How you are punished depends on your sensei and the level of, for lack of better words, badness/mistreatment of rules is.
Cellar: Go to the second floor to find the entrance. Stairs spiral around each other, by the way. This is where wine, rice, and other provisions are kept along with perhaps spare building materials or decorations for the dining hall. This is a store room and thus items are generally stored down here. Just keep the bodies out. Entrance to the Pit of Woe is here, be careful where you step.
Pit of Woe: Tiny, tiny room with very dim lighting. It has nothing on the walls, ceilings, or floor (which is dirt. Compacted dirt. Smelly dirt. Maybe it's manure...) except for a tiny, tiny chair that pokes into your back every five seconds and makes your butt and legs fall asleep. It’s very uncomfortable – veryveryveryveryveryveryveryvery uncomfortable. It’s pretty much a closet – except smaller. You’re sent here when you’re bad. Really bad…. I mean REALLY bad. So bad that nobody wants to see your face, they just shove you in here for a few hours until they stop going, “NYUH!” when they so much as think of thinking about the possibility of thinking about your name. So yeah… Avoid getting sent here. Or you’ll be uncomfortable. Did I mention it’s uncomfortable. By the way, it has a spider web with a large, angry spider staring at you the entire time. And your hands are tied so you can’t kill it. So, ha!
Inner Outside: (Close to the buildings):
Forge: Weapons are created here. This place is so hard to get to you might as well learn how to fly.
Restrooms: Do I need to explain how to answer nature’s call? Because I’m not going to. You can explode in a golden shower for all I care.
Bath House: Well, normally if you smell you kind of need to BATHE. So, you take soap, smelly smelly soap that for some reason cleans you, then you rub it along your skin until it kind of hurts but you know the dirt is gone by then, then you rinse and repeat. Make sure you get between the toes and behind the ears. Under the fingernails too, please. Then make sure you dry off and get dressed. No streaking is allowed. Unless that’s punishment.
Gardens: Stuff grows here. Plants. You know the green things you see outside? Sometimes vegetables and fruit trees. Also, a large willow tree that watches you pee. Koi ponds with koi that eat your soul. Just kidding, they just stare at your soul.
Zen / rock garden: A garden of rocks pretty much. There’s sand with rocks placed about. Maybe randomly, maybe not. Depends. Also, you get a rake! Isn’t that awesome?
Middle Outside: (Further out but not too far):
Barn: Animals are kept here. Sometimes bratty children. Pigs, cows, sheep, horses, maybe a chicken. I like chickens. And polka dotted horses.
Pasture: Generally, horses graze here. And cows… So you can kill/milk them. You know, whatever comes first. It’s a pretty pasture, by the way. Too bad you can’t see it. It’s only accessible by senior members just in case a child wants to go rape a cow. That’d be bad.
Riding Ring: You learn how to ride here. HEE-YAH! Enjoy, try not to fall off. But if you do, cry.
Mews: Place where they keep hawks. Also, a cat makes this noise. Just thought I’d tell you.
Chicken Coop: Cluck-Cluck. Chickens live here. Yummy, yummy chickens.
Archery Range: You learn how to shoot a bow and arrow here. Try to avoid poking peoples eyes out with the arrows, please. If you do, then you’ll be forced to clean it up… With your face.
Wood Shed: Go chop down a tree and you’ll understand what the hell that is.
Torture shed: My favorite room. Bodies can be created here. They just can’t stay here. Accustom yourself to the various weapons and learn how to drive a man insane just by putting drops of water on his forehead or how to break an enemy into giving you their child’s favorite toy just by hanging upside down and whipping him. Or her. Maybe they have boobs maybe they don’t.
Hot Spring: You CAN use this as a reward for successfully completing a mission. You’ll mostly see old people here though. Hope you don’t mind. By the way, no bodies allowed.
Boundary:
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October 30th, 12, 02:45 AM
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#9
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Artist
Passionate Shadow is offline
Join Date: Apr 2011
Posts: 514
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Giant Wall: A wall… That’s giant. 4 feet thick stone makes up this wall. It’s a pretty big wall. It surrounds the compound, just saying. By the way, it’s really tall. It’s like 15 feet tall… Okay maybe it’s not THAT tall but it’s taller than your mom, that’s dead…. Lotta rock…. Lotta rock.
Watch Tower: It’s on the wall… You know, the giant wall? You just read about it? Ah! You have a brain! Anyway, it’s on the wall next to the gate. You just sit up there and stare at the people that want to come in. Just to, you know, make sure nobody is trying to smuggle in explosive babies.
Gate: Opens and Closes. To let people in… I hope you know what this is.
Beyond Boundary:
Waterfalls: Well. I’m not explaining this. No bodies allowed.
River: Not explaining this either. No bodies allowed here either.
Lake: Or this. Leave the bodies out of here too.
Cemetery: I was told to be serious here. So, dead people are buried here. You can come and cry and tell them you miss them and then get back to your regular lives until you feel guilty about being alive again. Then the cycle repeats. Pets are buried here too. Like fish. Yes, that creepy fish you kept sneaking food despite the fact you felt as if it could read your mind and then you had dreams that it was watching you… At any rate, this a serious place. No goofing around unless your mother was a clown. What? Oh, right. Serious place. SERIOUS PLACE. Dead bodies are , however allowed here. ; )
The Spirit Fox clan started out when a samurai named Toshi Himura, a retainer to the esteemed Yoshimitsu clan, fell into disgrace. Under the samurai code, he was to commit seppuku, but Himura possessed a higher sense of self-preservation than many samurai of his time. Rather than do the ‘honorable’ thing and end his life, he fled the clan’s grounds and went into hiding, living his life disguised as a peasant. This was not very easy, as the poor man’s life was fraught with constant hardship, having to steal for food, beg for clothes, and being assaulted by petty criminals. Although skilled enough to defend himself without a sword, he had to be careful. The Yoshimitsu clan was on the hunt for him, as they would not tolerate having a disgrace on their name. Exposing the clan’s fighting style in any way would be a dead giveaway.
Things finally came to a head after one and a half years when Himura was set upon by archers working for the Yoshimitsu clan. Although the clan believed him to be dead, he was able to survive and ended up floating down a river. He was rescued by a middle class family in a small farming village who cared for him in his wounded state, and although he was grateful to them, he was at a loss for what to do with his life. He would get an answer.
One night during a particularly bad series of cramps, Himura had a vision. In his vision, he had a revelation in which a kitsune spirit with nine tails came to him and told him that his old life was over, that he must start a new life, and not only that, but start his own clan. His days of being a samurai were over. If he were to live in the shadows, then he was to use them to his advantage. The kitsune in his vision demonstrated this by leaping into a pool of murky darkness and pouncing on him from behind. As the vision faded, Himura realized what he had to do.
Once he had recovered, Himura began travelling Japan, seeking out peasants in need of work or disgraced samurai who would not submit to ritual seppuku and told them that there was a way that they could live as freelance men. Together, they would continue to earn profit and carry out the work of others, but they would not be bound by strict codes. Instead, they would follow their own paths. Thus, the seeds of the yokai clan, named in honor of the kitsune that visited Himura in his dream, were sewn, and as the years passed, they became the assassins they are now…

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October 30th, 12, 02:46 AM
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#10
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Passionate Shadow is offline
Join Date: Apr 2011
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